Creative technologist · Richmond, Virginia

I design and build things that work, on screen and off.

Websites for local businesses, game software for pinball machines, and 3D-printed parts. I take each one from first sketch to finished, working thing.

128 × 32 dot-matrix display · Attract mode

Selected work

Selected work · 1 of 2

Product · In development

Deadbounce

A studio for making a real pinball machine. Design the playfield in 3D at real size, build the rules without code, play it on its own physics engine, then take cut plans and wiring to the workshop.

My role
Design and development
Built with
JavaScript, Three.js, Python, Mission Pinball Framework, Godot

Selected work · 2 of 2

Client website · Live

Tip Top Pinball

A repair shop’s website, rebuilt around what its customers need: what gets fixed, which areas it covers, and how to book a visit.

My role
Design, development, copy, local SEO
After launch
Monthly maintenance
Dylan Hughes, in glasses and a backwards cap, outside a stone building.

About

I’ve always taken things apart.

Anything in the house I could get a screwdriver into. Some of it went back together.

Out of high school I worked in a warehouse and on event setups, and did the desktop and hardware support on the side. Then a brewery, where I led shifts on the floor and also shot the photos and video and ran the social media.

In 2023 I went to work for a business owner with several companies. The job grew into writing game software, running a 3D-printed product line, and making the art and sound that goes with it.

The code came last. By then I’d been inside enough machines that software felt like one more panel to open.

Skills and tools

Four kinds of work, often in the same project.

  • Web

    Business websites from first layout to launch, with local SEO and monthly upkeep.

    HTML · CSS · JavaScript · React · Astro · Node.js · Supabase · WordPress · Shopify · Apps Script

  • Game software

    Rules, interfaces and hardware integration for pinball machines, plus the tools to test them.

    C# · Unity · Python · Multimorphic P3 · Stern Spike 2 · Stern SAM

  • Media

    Interface art, animation, audio and video, made for the screen it runs on.

    Figma · Photoshop · Illustrator · Premiere Pro · After Effects

  • Fabrication

    Parts and products modelled, scanned, print-tuned, packaged and documented.

    Fusion · 3D scanning · Bambu Studio · Multi-material printing

Experience

Where I’ve worked.

  1. to now

    Freelance Technical Consultant and Developer

    Self-employed · Richmond, VA

    Small-business websites from design to launch: five delivered for local clients, with local SEO and upkeep under retainer.

  2. to now

    Digital Content Specialist and Personal Assistant

    Alex Glaser / The Glaser Group · Richmond, VA

    C# and Unity game software for Multimorphic P3, Stern Spike 2 and Stern SAM, a 3D-printed product line, and workflow automation.

  3. to

    Marketing Coordinator and Lead Server

    Origin Beer Lab and Center of the Universe Brewing · Ashland, VA

    Social media, photo and video, and event promotion; led front-of-house shifts.

  4. to

    Operations Assistant

    T&B Equipment / InProduction · Ashland, VA

    Inventory and event installations, plus desktop and hardware support for staff.

  5. Advanced Studies Diploma

    Atlee High School · Mechanicsville, VA

    Everything since is self-taught.

Download the résumé (PDF)

Contact

Have something that needs building?

A website, a piece of interactive software, or a part that doesn’t exist yet. Email is the best way to reach me.

Play again

Flippers: Shift keys